Blender is an open source program that can be used in game design, modeling, animation, and image editing. This workshop series will teach some modeling and animation basics and techniques within Blender. Participants will start by creating a bear model and finish with animations and textures for the bear. The resources for each part of the workshop series will be available prior to attendance.
Workshop 1: Create a bear model using 3D tracing and simple editing techniques.
Tuesday, October 18, 2016 from 7-8PM in Taylor 205
Resources
Importing Background
- Opening the image
- Orthographic v Perspective
Basic Tools in Blender
- Extruding
- Moving
- Deleting
- Selecting
Tracing
- Transparent view
- Scaling
- Rotation
Workshop 2: Add fur to a bear model and texture the model using texture painting.
Tuesday, November 1, 2016 from 7-8PM in Taylor 205
Resources
Setting up for Texture Painting
- UV Unwrapping
- Editing UVs
Texture Painting
- Adding paint slots
- Modifying Brush
- Painting on UV/Image Editor
- Painting Using a Texture
- Using Simple Nodes
Hair
- Particle Systems
- Vertex Grouping
- Particle Editing